FAQ
Qu'est-ce que les VIs (Valeurs Individuelles) ou VI (Individual Values)?
Chaque Pokémon à trois stats de base: Dégâts, Défense et Endurance qui ne change jamais - nous avons dressé une liste de ces valeurs afin que vous puissiez comparer les Pokémon.
Chaque Pokémon capturé obtient des stats de base uniques (généré aléatoirement). Elles sont comprisent entre 0 et 10 et forme ce que l'on appel les VIs.
Par exemple prennons un Lokhlass avec 186 de dégâts, 190 de défense et 260 d'endurance. Si toutes les VIs sont à 0 (donc le plus mauvais des Lokhlass), ont obtiens les statistiques du Pokémon finales.
Si toutes les VIs sont à 15 (soit le meilleur des Lokhlass), on options donc 201 de dégâts, 205 de défense et 275 d'endurance.
De façon réaliste la différence entre la prie et la meilleure combinaison d'un Pokémon est de 10% de différence (7% dans notre cas du Lokhlass). Ces calculs sont pour ceux qui souhaite obtenir les meilleures Pokémon du jeu.
Qu'est-ce que STAB ou BMTA??
STAB (ou BMTA) est un acronyme pour Same Type Attack Bonus (Bonus du Même Type d'Attaque) dans Pokémon go. Ceci est quand un Pokémon d'un certain type utilise une attaque du même typoe, il obtien donc un bonus d'attaque.
Actuellement c'est un multiplicateur de 1,2 - Soit un bonus d'attaque de 20% des dégâts supplémentaires.
How is the DPS calculated?
Move DPS is calculated by dividing the damage done by the time that the move takes, with a few tweaks:
- STAB: If the Pokémon using the move is of the same type as the move, the damage is increased by 20%.
- Main moves: There is a cast time of 0.5 seconds added to length of the move.
- Critical chance: Critical chance for moves is not currently calculated for moves, as it has been determined that critical strikes are not implemented in the game yet.
What is a moveset?
The moveset is defined as a specific combination of one quick move, and one main move. For example, if a Pokémon has 2 possible quick moves, and 3 possible main moves, there will be a possible 6 movesets for that Pokémon.
Offensive moveset calculations
To calculate the best offensive movesets, we simulate a Pokémon battle over 100 seconds to produce the most accurate results. The type advantages and type disadvantages are not used when calculating the moveset DPS, so this is an average DPS against all Pokémon.
Energy requirements are taken into account, and this is why you will often see quickmoves with a higher DPS not listed as the best move: if a quick move does less damage, but generates more energy, this means they can use the main move more often, and produce a higher total DPS.
Defensive moveset calculations
Defensive movesets are calculated based on how defending Pokémon behave when defending a gym. There has been lots of research on how this works exactly, and the closest approximation that we have is that:
- Defending Pokémon have a delay of 2 seconds between each move.
- They have one extra attack after 1 second into the round.
- They have an energy cap of 200 not 100.
These results do not take into account if you dodge attacks when fighting.
Counter Pokémon
The list of counter Pokémon is calculated by simulating the Pokémon battle between two specific Pokémon and taking into account both the attack advantages and disadvantages of the moves, and the STAB bonus of the attacking Pokémon - the resulting DPS is modified by each Pokémon's attack stat.
These results do not take into account if you dodge attacks when fighting.
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